Coc attack guide on base TH4

TH 4
The Main Idea:
Army Composition:
(Note: This assumes that you have your army camps completely upgraded, which means that you should have 80 housing space)

Option 1:

-- 31 Barbarians
-- 20 Archers
-- 5 Giants
-- 2 Wall Breakers

Option 2:

-- 60% Barbarians
-- 40% Archers

If you are a new TH 4, or if you haven't upgraded your army camps yet, I recommend using option 2.

Attacking:


Here is a sample base.

Using Giants and Wall Breakers
The difference between attacking as a TH 4 versus a TH 2 or 3 is that you have more housing space. This means... giants and wall breakers! Now, you might be wondering: why shouldn't I use giants and wall breakers as a TH 3? Well, you do UNLOCK them at TH 3, but that doesn't mean you should use them. A good army usually has a good amount of barbarians and archers to form the second and third waves of attack, and if you use the giants then, you have to sacrifice the number of barbarians and archer that you use. 

How to Deploy Giants and Wall Breakers (First Wave)
I recommend using giants and wall breakers as part of your first wave. Giants specifically target defenses, and you should deploy them near a mortar if it is near the outside of the base. But wait! What if the mortar is enclosed by walls? Then what? Well, that's where the wall breakers come in. The process:
--Deploy giants near mortar [black dot], or whatever defense you chose.
--Once the giants start attacking the walls, deploy one wall breaker. If the wall breaker doesn't break through the wall or gets killed, deploy the other wall breaker. (This is why you have two).

WHY? 
- So why do you deploy the giants first?
Well, the giants serve as a "shield" for the wall breakers. Since the defenses will target the closest troop, your giants will take the fire (it's okay, they have high hit points). 

Deploying Barbarians and Archers (Second and Third Waves)
Now that the mortar and/or some other defenses have been (hopefully) taken care of, you can deploy your archers and barbarians. 
-- First, check to see if there are any buildings in the corners. If there are, deploy one barbarian to each of them. 
--Deploy the rest of your barbarians in an arc around any buildings that aren't enclosed by walls [blue arc and blue dots]. Follow up with archers if there are A LOT of buildings (over 50% of the base). 
--If you HAVE taken out the mortar, deploy your archers in CLUSTERS near the other defenses [red dot]. Archers can shot over the walls, and cannons and archer towers can only target one troop at a time.
--If you HAVEN'T taken out the mortar, deploy your archer in a LINE in front of the defenses. Since mortars deal splash damage, which is damage to all the troops in one area, a line of archers with make it so it takes longer for your troops to be wiped out. 

SIDE NOTE:
Clan Castle Troops: How To Deal With Them
So how 'bout them clan castle troops?

Sometimes when you're attacking, you come across troops in the clan castle that defend your enemy's village. The troops often come out and wreak havoc on your army - oh no! Here's how to combat that:

Option 1:
--Set one troop down (barbarians work well) by the clan castle. If there are troops in the clan castle, they will come out and attack your barbarian. (If there aren't any, proceed with your normal attack plan.)
--Next, lure the clan troops away from the base by deploying barbarians farther away from the base. 
--Once all the clan castle troops are out of the range of the defenses, surround them with barbarians. 
NOTE: if there are air troops, for example, balloons, you will need to deploy archers instead of barbarians. 

Option 2:
--If you are TH 5 or above, you have another choice. 
--The first step is the same: use a barbarian to figure out if there are troops inside the clan castle. 
--Then, drop a lightning spell (unlocked with level 1 spell factory) on the clan castle troops. This should take out most, if not all of them. If any troops remain, use barbarians to take care of them.

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