Coc attack guide on base TH 7

TH 7
The Main Idea:
Army Composition:Note: This assumes you have the maximum army size (200 housing space)
Option One:--60% Barbarians
-- 40% Archers 
(Barbarian King)

Option Two:-- 95 Barbarians-- 55 Archers--45 Goblins(Barbarian King)

Option Three:
---50 Barbarians
-- 44 Archers
-- 12 Giants
-- 1 Healer
-- 6 Wall Breakers
-- 1 Dragon
-- (Barbarian King)
--(2 Healing Spells)
--(1 Rage Spell)

Option Four:
--10 Dragons
--(Barbarian King)
--(3 Rage Spells)

If you want to get loot, I recommend using option one (barch), or option two (gobarch). What I really like about option two is that if there are collectors surrounded by other buildings, but not enclosed by walls, the goblins will go straight for the loot whereas barbarians and archers will just attack the nearest building. 
For clan wars, I recommend using option four, especially if you want to get 6 stars total. Yes, it's expensive. Yes, anyone can do a mass dragon attack. But, the thing is, it's totally worth it when your clan wins. 
Attacking:
Usually, I show the example base with all the traps, but now that you're onto TH 7, it's time to up the ante. Here's a picture of the sample TH 7 base.



Okay, so here are a couple of observations. In black, I circled the places where there are most likely to be spring traps. If you use mass dragons, this won't be a problem, but if you use option three, then you'll have to keep those in mind. In gold, I circled the places where there might be a giant bomb or a hidden tesla. You can't be entirely sure which is which, or if our opponent is just trying to mess with us. 

Okay, on to the actual attack.

First, I'm going to show option four, the mass dragon attack. TH 7 can have level 2 dragons, and with a mass dragon attack (especally if you have a high level dragon in your clan castle), you can defeat most TH 7s and some weak TH 8s.



First Wave:
-- When you do all-dragon attacks, you DON'T need to lure the clan castle. What you want to focus on is taking out an air defense.
--Deploy 2 or so dragons along the black curve. They should be out of range of the air defense, and once they take out the peripheral buildings (the army camps), deploy two more dragons. They should move onto attack the archer tower and cannon. At this point, they are exposed to the air defense. 
--Drop a rage spell along the purple outline closest to the black line. This should give the dragons the extra "oomph" they need to destroy the air defense.

Second Wave:--Follow the same strategy as the first wave, only along the blue line. 
--Drop a rage spell along the purple outline closest to the blue line. This should give the dragons the extra "oomph" they need to destroy the air defense.
--If everything goes well, and dragon AI co-operates, you should end up with both air defenses destroyed. 

Third Wave:--You should start this wave at the same time you drop the rage spell in the second step of the second wave.
-- Drop the Barbarian King on the red dot. He will (hopefully) distract the wizard tower from your dragons, and destroy some of the peripheral buildings.

Fourth Wave:
--Deploy any remaining dragons as needed. As a note, you can deploy some of these earlier if your dragons need more support while destroying an air defense.


Okay, so here we have the same sample base. 


First Wave:--Deploy 5-10 archers along the black curve. The clan castle is hard to lure in this one, so we're going to have to sacrifice a giant.

Second Wave:
--Deploy 1 giant on the blue dot. Since he'll go straight for the wizard tower, he should lure the clan castle troops.
--Deploy ~10 archers and ~10 barbarians on the blue curve (or a little further out of range) in order to lure and take care of the clan castle troops.

Third Wave:
--Deploy 4 giants on the red dot. Once they start attacking the wall, deploy 2 wall breakers. 
--Deploy the rest of your giants on the red dot once the wall has been broken.
--Drop a healing spell once your giants start attacking the wizard tower.

Fourth Wave:
--Drop 2-3 wall breakers on the red dot. If you're lucky, some of them will go inside the base to break open the compartment that the air defense is in.
--Drop another healing spell to protect your giants.
--Drop a rage spell IF your giants are struggling to take out the air defense. If they are doing okay, save it for later when you need some extra "oomph". 

Fifth Wave:
--Deploy the rest of your barbarians and archers along the green curved lines. Split them up evenly and have a mix of barbarians and archers along each line.

Sixth Wave:
--Deploy your healer, Barbarian King, and your dragon on the pink dot. Cross your fingers and hope for the best! 

Comments